Unity Projects
Untitled 3D Procedural Boss Fighter (Solo, 2016) - Procedural, part-based bosses vs acrobatic fighters, in development.
Blopathon (PixelSpill, 2014) - IndieQuilt Game Jam entry
'Void - Art Major Project' (2013) - University of Bolton (Non-Photorealistic Rendering)
Post Apocalyptic Bus (2012) - Complete with interactive model editor
Blopathon (PixelSpill, 2014) - IndieQuilt Game Jam entry
'Void - Art Major Project' (2013) - University of Bolton (Non-Photorealistic Rendering)
Post Apocalyptic Bus (2012) - Complete with interactive model editor
Current Projects
Untitled Procedural Boss game, begun late 2016
A boss is generated from a pair of Themes (such as 'Knight' or 'Fire') with their own part-sets and textures, then animated using procedural animation techniques. Non-standard boss health mechanics: players can destroy parts one by one, trying to cripple and bring down the Boss to expose it's weakpoint. Currently in development and approaching 'tech demo' status. |
Blopathon (PixelSpill, 2014) - IndieQuilt Game Jam
Art Major Project 'Void' (2013)

An attempt to implement cartoon rendering on a pre-existing game engine (Unity).
Features:
Fully configurable character lighting system, supporting three steps of shadowing, with rim lights and base gradients, outlines and environment reflection.
Support for both Deferred and Forward Rendering paths.
A full size space station inspired by the ISS.
Player controls with flashlight and full six degrees of freedom in movement.
Available here. (Mediafire)
Features:
Fully configurable character lighting system, supporting three steps of shadowing, with rim lights and base gradients, outlines and environment reflection.
Support for both Deferred and Forward Rendering paths.
A full size space station inspired by the ISS.
Player controls with flashlight and full six degrees of freedom in movement.
Available here. (Mediafire)
Post Apocalyptic Bus with Model Viewer (2012)

A post-apocalyptic bus, complete with custom sounds, shaders and particle effects, using a custom-built interactive model viewer created in Unity.
Available here. (Mediafire)
(Video soundtrack 'On An Island', Yuki Kajiura)
Available here. (Mediafire)
(Video soundtrack 'On An Island', Yuki Kajiura)
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