Christopher Jones, Games Development
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Source Engine Mods

No More Room In Hell (2012) - Multiplayer

Website, ModDB

Worked on objective and environment props as requested by the level design team.

Nightmare House 2 (2010) - Singleplayer

Website, ModDB - Second place for Mod of the Year 2010 and a nominee for Editor's Choice Best Singleplayer Game, winner of the GameIS 2010 award for best download/retail game.

Testing, Prop and Character modelling.

I created a variety of hospital props (such as beds, X-Ray units, that MRI machine) and was also responsible for kitbashing the zombies together by extensively editing and re-rigging the existing Half-Life 2 citizen models; using the Source Engine's bodygroup system to allow randomisation of heads and details, as well as support headshots and being cut in half.

Jailbreak: Source (2010) - Multiplayer (Inactive)

Website, ModDB

Beta Testing, mapping, modelling, scripting and gameplay prototyping.

It was a great deal of fun to help build and test Jailbreak (and,once a week, blow everyone up in it); I was able to take on a variety of roles, from scripting up the 'King of the Hill' gamemode and several of the executions in the official maps, to creating custom maps and content of my own.

I was also the one organising the 'Custom Map Testing Nights' for the community.

(Please be advised work on the mod stopped several years ago due to the core team going their separate ways; consequently, subsequent updates to the Source engine have rendered the mod unplayable)
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