So here's the fun Catch-22 of profile websites and game development logs: you want to show off your best, but a game in prototype is by definition an unfinished mess. But unless you talk about it, the tumbleweeds in your blog roll, and then you have a completely different problem...
Anyway, here's what I've been doing recently: How many of you would be interested to hear about a 3D procedural boss fighting game?
Anyway, here's what I've been doing recently: How many of you would be interested to hear about a 3D procedural boss fighting game?